« It's Alive! InstantAction Open to the Public | Main | Marble Blast Online Tricks »

March 10, 2008

Game Dev Contest Winners!

The time has come: we're finally ready to announce the winners of the 2008 InstantAction Game Developer Contest.  So here they are:

-----

1st Prize Winner

Cannon Battle

Developer:
Mark Thurow

Cannon Battle Video:
Gameplay Vid

Why it won:
Cannon Battle defines the kind of game we're looking for on InstantAction: a quick-play 3D RTS with exceptional core gameplay mechanics and a unique style of play.

Cannon Battle allows you to fire your artillery manually as you construct buildings and conquer territory, combining hectic reactionary tactics with the planning and strategy that RTS games are known for.

Survival/Switching Gears

Developer:
Affectworks

Switching Gears demo:
www.switchinggearsgame.com

1

Survival .plan:

www.garagegames.com/blogs/45181/14313

Why it won:
Affectworks sent us two very different games, which are both great for very different reasons.

Survival is a first person zombie-pocalypse game where building a shelter to stave off the zombie hordes is key to your survival.

Switching Gears is a platformer with a variety of polished gameplay mechanics set in a comedic robotic world.

What they win:
Each 1st Prize winner will receive one Unity Indie license ($199 USD value) and a Torque Game Engine Advance Indie license with Torsion ($335 USD value).

Grand Prize Winner

Trash: Wasted Earth

Developer:
Inhuman Games/Eipix

Trash info/screens/vids:
www.inhumangames.com/

Trash

Why it won:

Trash: Wasted Earth brings to the table everything you can do in a mainstream RTS, but does so in indie style.

Based on the popular indie game Trash, the new version looks to take it to the next level with more options, more units, more players, and improved graphics.

What they win:
The Grand Prize winner will receive one license to Unity Pro with Asset Server ($1,999 USD value) and one Torque Engine Suite, which includes: Torque Game Builder, Torque Game Engine, Torque Game Engine Advance, Torque X Pro, Torsion, Torque Network Libraries, and art content packs ($1340 USD value). Finally, and most importantly, the winner will receive an InstantAction publishing contract.

-----

Congrats to all our finalists, and to all those who submitted a game. It's amazing how many quality submissions we received on such short notice. Next year's contest promises to be bigger, better, and (probably what you want to hear most) longer, so start planning your submissions!

In the meantime, we're always looking for great games to add to the InstantAction library. Even if your game did not make the cut this time around, we'd love to see your game. Contact Randy Dersham (randyd@garagegames.com) for information regarding publishing on InstantAction.

The finalists for the contest provided some great links to more info about their submissions, which can be found in the comment section of the Finalist Announcement blog: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14327

All winners will be contacted shortly with details

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/t/trackback/2724974/26975630

Listed below are links to weblogs that reference Game Dev Contest Winners!:

Comments

Congrats to the winners!

Post a comment

If you have a TypeKey or TypePad account, please Sign In