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April 15, 2008

InstantAction Tech & Architecture

This Friday we will be interviewing Michiel Frishert, InstantAction Architecture, and we need some questions that you guys might be interested in.  Post your suggestions as a comment and we'll try to get as many answers in there as we can.  The final pre-recorded video will be posted sometime next week.  I'll let ya know.

We're looking for questions like:

"How in the world does InstantAction work?"  Or perhaps, "How are you planning to scale InstantAction as it is undoubtedly going to grow exponentially."  You get the gist. 

This is the guy that you will be answering the questions:

Img_0331
He likes Steampunk

He's a smart guy so make them nice and challenging.

Reminder:  This is not a live chat, so we need questions in advance.

-Dr Wiley

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Comments

How the heck this thing works on finalized products not designed for the architecture?

How hard would be (and how much time would demand) to make a finalized product compatible with IA architecture?

How IA architecture manages the comercial side, is prepaired for changes on purchasing options? (yesterday was one time purchase, today are microtransactions combined with free play, tomorrow God knows...)

Mhhhh. Yes I thinks is all for now.

What kind of hardware is required to keep a site such as IA up and running?

Without divulging information that could harm IA, how secure is the IA system? What measures do you have in place against piracy/hacking/fraud/etc? I noticed that the source code is pretty cryptic, and that you have included things such as the "supersecrethiddendiv." But how would you recover from a hack-attack etc?

In its current implementation, how easy would it be to allow for theme customization or similar levels of site-based design changes in a dynamic manner?

What kind of optimization have you put in place regarding games? I noticed that the bandwidth used by a marble blast game after loading is less than the bandwidth needed to load a picture heavy forum thread? How is this possible?

Explain the listen server concept and any lag reduction mechanisms/techniques? Any plans for changes to this system? For example, how will dedicated servers integrate with the listen server experience?

Sorry for the strange questions...its late and I'm tired.

How will IA stay up and running? It's not even paid for or anything...

You need better default avators i hate them so does everyone else.

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