The time has come: we're finally ready to announce the winners of the 2008 InstantAction Game Developer Contest. So here they are:
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1st Prize Winner
Cannon Battle
Developer:
Mark Thurow
Cannon Battle Video:
Gameplay Vid
Why it won:
Cannon
Battle defines the kind of game we're looking for on InstantAction: a
quick-play 3D RTS with exceptional core gameplay mechanics and a unique
style of play.
Cannon Battle allows you to fire your artillery
manually as you construct buildings and conquer territory, combining
hectic reactionary tactics with the planning and strategy that RTS
games are known for.
Survival/Switching Gears
Developer:
Affectworks
Switching Gears demo:
www.switchinggearsgame.com
Survival .plan:
www.garagegames.com/blogs/45181/14313
Why it won:
Affectworks sent us two very different games, which are both great for very different reasons.
Survival
is a first person zombie-pocalypse game where building a shelter to
stave off the zombie hordes is key to your survival.
Switching Gears is a platformer with a variety of polished gameplay mechanics set in a comedic robotic world.
What they win:
Each
1st Prize winner will receive one Unity Indie license ($199 USD value)
and a Torque Game Engine Advance Indie license with Torsion ($335 USD
value).
Grand Prize Winner
Trash: Wasted Earth
Developer:
Inhuman Games/Eipix
Trash info/screens/vids:
www.inhumangames.com/
Why it won:
Trash: Wasted Earth brings to the table everything you can do in a mainstream RTS, but does so in indie style.
Based on the popular indie game Trash, the new version looks to take it to the next level with more options, more units, more players, and improved graphics.
What they win:
The
Grand Prize winner will receive one license to Unity Pro with Asset
Server ($1,999 USD value) and one Torque Engine Suite, which includes:
Torque Game Builder, Torque Game Engine, Torque Game Engine Advance,
Torque X Pro, Torsion, Torque Network Libraries, and art content packs
($1340 USD value). Finally, and most importantly, the winner will
receive an InstantAction publishing contract.
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Congrats
to all our finalists, and to all those who submitted a game. It's
amazing how many quality submissions we received on such short notice.
Next year's contest promises to be bigger, better, and (probably what
you want to hear most) longer, so start planning your submissions!
In
the meantime, we're always looking for great games to add to the
InstantAction library. Even if your game did not make the cut this time
around, we'd love to see your game. Contact Randy Dersham
(randyd@garagegames.com) for information regarding publishing on
InstantAction.
The
finalists for the contest provided some great links to more info about
their submissions, which can be found in the comment section of the
Finalist Announcement blog: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14327
All winners will be contacted shortly with details
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